empire at war expanded: fall of the republic wiki
Empire at War Expanded: Fall of the Republic 1.2 (Updated April 17th) Description Discussions 614 Comments 5736 Change Notes < > 5,736 Comments Chel 16 hours ago honestly a 1 v1 with no support ships the praetor should win on the hands of the player but its close, and on the hands of the player a subjugator is much more deadlier even vs a fleet nbsp This time, we'#039ll be handling the testing process through our Discord server, which can be found here: https://discord.gg/t3WJugGPhase IThe first phase will be, fittingly, the most limited pool of people, where we'#039ll hopefully be able to quickly nail down an idea of where the biggest rough edges that we'#039ve lost track of are. We're a collaborative community website that anyone, including you, can build and expand. How do I reduce lag in galactic conquest mode? Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! [steam] fall of the republic 1.1 full version, Fight the epic battles of the Clone Wars as either the Republic or the CIS, [steam] fall of the republic 1.0 full version, 0.6.2 release of Fall of the Republic, including space reworks, [steam] fall of the republic 0.6 full version. Ground units remain unchanged and are only build with credits. Star Wars: Empire at War - Forces of Corruption - Empire at War Thrawns Revenge is an old mod, with a lot of work from over a decade ago, which means theres some older bits of the mod which carry over older mistakes. Empire at War Expanded: Fall of the Republic - Mod DB Community Founders: Write a good and paragraph-length description here your topic. nbspnbspnbspThats going to do it for our look at the AI for now, though. The government mechanics of the CIS function very simple, in the beginning of the clone wars the seperatist sub-factions are less integrated and fight under their own autonomy. Or sign in with your social account: Top tier mod with high quality visuals, gameplay and unique features. Take command of the New Republic, Imperial Remnant, Pentastar Alignment or Empire of the Hand. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102. There'#039s also been the start of some economic and planetary development changes, built around helping to slow down snowballing and nerfing blitzing strategies to allow longer campaigns to remain interesting, including the introduction of the local planetary capital/garrison buildings (major government features to come). There also pretty good located together with some other CIS planets. Download for free. It is only visible to you. There are several things to note about this, since its one of the things Im asked about all the time, and quite often, along with many other modders for EaW, harassed about. Discover, share and add your knowledge! we are not affiliated with the dev team. In the future, we'#039ll have evrsions of the maps which allow you to choose starting eras while keeping more even starting territory (so you can play the New Republic with era 5 ships, but without starting with more territory). I use a similar set of bonuses in my preview LPs, and another youtuber, EckhartsLadder, who has been given a preview copy of 2.3, has been struggling against it in his recent streams if youd like to check those out as well by clicking here. Empire at War Expanded: Fall of the Republic, Star Wars: Empire at War: Forces of Corruption mod, Star Wars: Empire at War: Forces of Corruption. However, he has since returned, and is planning to do whatever he can to make this wiki amazing.If you play the game, like Star Wars, or would just like to help out, please make an account! Would you like to make a guide about the Republic Faction as well? Empire at War Expanded: Fall of the Republic mod - Mod DB Eventually, it will allow battles involving every possible faction in the mod, simultaneously. The main project for the last 14 years has been Empire at War Expanded: thrawn's Revenge, taking place in the Post-Endor period of the Star Wars galaxy, covering the collapse of the Empire after Endor through to the end of the war between the burgeoning New Republic and their peace treaty with the Imperial Remnant, although this timeline is being expanded into the Yuuzhan Vong War, Swarm War, and Second Galactic Civil War period and events up to 44 years after Endor with upcoming updates. Can I Istall This In Cracked Verion Of Game Or It's Only For Steam Version ? This comment is currently awaiting admin approval, join now to view. Right now, the mode only supports playing as the Empire and is only Empire vs New Republic, but thats just while we work on expanding it and fleshing it out. If you own the Steam version of EaW, you will have to complete extra steps to run the mod after installation. FOTR and TR are built on top of and take advantage of several years worth of patching to the steam version of the game that other releases do not have. In the future, we'#039ll have evrsions of the maps which allow you to choose starting eras while keeping more even starting territory (so you can play the New Republic with era 5 ships, but without starting with more territory). The CIS can only build 5 and then the can't build new ones?since they have a "Build Limit 5" in their description in battle, but i don't really know. If you play the game, like Star Wars, or would just like to help out, please make an account! Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War into Empire at War. The start is always the hardest phase, the defender has all of his units deployed. We'#039ll also have the 2nd and 3rd part of this anniversary news post covering Ascendancy and Fall of the Republic respectively this month.Imperial Civil War 2.3The main goals of 2.3 were to clean up some elements of 2.2, while also putting down the ground work (haha) for some changes that we'#039re starting to flesh out in 2.4. We try to keep this as limited as possible, because it'#039s the phase where bugs or unfinished content are going to be easiest to find and fix, and we'#039d rather deal with the actual work than spend all the time managing tech support for people. In the future its entirely possible well be able to offer additional ingame options for other things based on similar principles, as well. buttonlabel=Create it! However Credits are still the primary ressource of income and are required to build up the new industry. 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While the standard RTS (real-time strategy game) has players vying for cities or specific control points in a given map, Star Wars: Empire at War has you aiming to capture entire planets.. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. In the main menu go to Options > Mods and select FotR. 5 Opinion costs 2000 Credits. The Star Wars galaxy is a big place, and we're changing how we handle the progressive maps in all of our mods! In this section I will talk about tactics for your army, as most players tend to dislike ground battles in Empire at War. honestly a 1 v1 with no support ships the praetor should win on the hands of the player but its close, and on the hands of the player a subjugator is much more deadlier even vs a fleet. All trademarks are property of their respective owners in the US and other countries. It is only visible to you. Part of this work involves steps that are part of overall ground and space combat updates. Hello and welcome to the Thrawn's Revenge Wiki. The game was developed by Petroglyph, comprising many former members of . Bringing you intelligence to get your game Since April 19, 2008, About this wiki | New pages | New files | Galactic Empire | Rebel Alliance | Pirates | Planets | Buildings. The attacker is limited in the ammount of units and has to secure other Reinforcement points quickly before the republic surrounds him. Its your choice which faction to integrate first. Empire at War currently only costs 5 bucks on steam because of a 75% sale during the holidays. Then you should visit the admin dashboard for more tips. New UnitsVigil, Victory II Frigate (like in Battlefront II), Imperial II Frigate (Rand Ecliptic), TIE Punisher, Jumpmaster (Dengar'#039s Punishing One), Bulwark I, Bulwark III, Citadel, Invincible Cruiser, Recusant, Mankvim Interceptors, IRD & IRD-A, Gozanti, PX-4 Mobile Command Base, T-Wing, Espo Soldiers, Strikebreakers, JX40 Jailspeeders, Airskimmers, GX20 Hovervans, A-A5 Speeder Trucks, K-222 Aero Interceptors, Persuader (Snail Tank), Espo Walker, Repulsor Scout, BattledroidsRedone ModelsPraetor II, Munificent, Dreadnaught, Nebula, Endurance, Secutor, Procursator, Gladiator, Y-Wing, Snowspeeder, Juggernaut, TIE Crawler, AT-TE (animations)And plenty of other small changes.Into the FutureAlthough 2.3 has just been released, we'#039ve already got several things underway for the upcoming versions. Assuming everything goes smoothly, this should give us a final 2.3 release date, when it'#039ll be pushed to the Workshop, ofThursday, July 11thKeep in mind, this is all tentative and can change however it needs to based on scheduling, what bugs come up, family emergencies, unexpected dance recitals, or any other factor. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. Thrawn's Revenge is a modification for Star Wars: Empire at War - Forces of Corruption. In this mode, you can build up custom fleets of whatever composition you want for each faction and fight it out, even disregarding pop cap. Report problems with download to [emailprotected]. Like with 2.2, this will necessitate the removal of custom VO and map preview images, along with some other things like that. In a game as singleplayer-oriented as Empire at War, having a good AI, which supports the intended gameplay loops of the mod is crucial. As always if you prefer a video version of this news post it can be found here: nbspnbspnbspWhile everyone would say they want a better AI, and weve talked in the past about certain improvements, we want to take this opportunity to talk about exactly what we mean by better. But, here'#039s a non-exhaustive list of 2.3'#039s changes.New playable faction: Corporate Sector AuthorityThe CSA has been upgraded from non-playable to playable, and can be found in most progressive Galactic Conquests along with a couple era specific ones, and has their own From the Ground Up setup as well. This item will only be visible in searches to you, your friends, and admins. This wiki is not updated by the development team. Weve noticed that you havent made any recent edits on your wiki this year. Wikis like this one depend on readers getting involved and adding content. Hello and welcome to the Thrawn's Revenge Wiki. We'#039re doing this for actual feedback and people who decide to actively make our lives more difficult just so they can play a bit earlier are not the kind of people we expect it'#039ll be productive to work with on that. The Subjugator has a current limit of 5 and a lifetime limit of infinite. In 2.2, the AI would typically want to build Hypervelocity guns/Ion Cannons on as many border planets as possible, which worked out well in most maps, but in some where their territory was more thinly spread or smaller (like the single-planet start maps), the AI could often end up building too many along their border and not leaving enough room for proper economic or production structures, so this has been adjusted appropriately and is something well be keeping an eye on. Besides Credits you now find 3 other ressources in the game. The link for the workshop can be found here for those who are not already subscribed: https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106After we'#039ve had a chance to respond to any initial issue reports, we'#039ll make the necessary changes to be able to post a version on ModDb to support non-steam versions of the mod. This item will only be visible in searches to you, your friends, and admins. Star Wars: Empire at War (sometimes abbreviated EaW) is a real-time strategy (RTS) game that takes place in the Star Wars universe. There is setup phase where the factions wont fight, which can be ended by clicking the tactical cam button (which is not a permanent solution, just for now)- New Mode: Instant Action / Fleet Battle (Empire Beta)- New/Updated Models & Textures: AT-AP, ARC-170 AT-TE, Victory Star Destroyer, Allegance, Venator, LAAT, Praetor- New Galactic Conquests: Corporate Acquisitions, Deep Core Conflict- New Unit: BTL-B Y-Wing (CSA), Swift Assault 5 Hoverscout (Maldrood)- Attempt at some GC AI performance optimization (stagger freestore servicing)- Revamped planet defection events, fixed several issues with progressive GCs/Shadow Hand scripting- Z-layers for ships now randomize over a larger range- New Reinforcement Point indicators for CSA, Pentastar, Hapes- Changed planet selection ring collision- Fixed cloud texture for low-orbit maps- Some updated icons- Various other balance adjustments and minor bug fixesWere also working towards finishing the beta for Fall of the Republic, our Clone Wars mod, which will hopefully start October 31st. nbspnbspnbspnbspnbspnbspEvilbobthebob, who in addition to developing our AI for Thrawns Revenge, is the developer of Phoenix Rising, another mod with a lot of unique features and the same AI components were talking about here (you can find PR on the Steam workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=1235783994 ) has continued with more of these optimizations for the galactic level of the AI within 2.3, and the longer term economic changes in the mod are also being developed with the AI in mind. At 100 it will join the alliance completly. Welcome to EAW Wiki. Hello! Depending on the Era start, the CIS is more or less integrated. A second mod, EaWX: Fall of the Republic, is launching in early January 2020, bringing the same gameplay style to the Clone War period, covering the galaxy-spanning conflict between the Jedi-led Clone Army and the Separatist Battle Droid armies.Support my channel on Patreon pls - https://www.patreon.com/TheSarcasticRaptorLink to my Discord come and chat : https://discord.com/invite/mu874ZyLink to the mod : https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102 Star Wars: Empire at War. We'#039re hoping to start the beta on October 31st. Empire at War Expanded: Fall of the Republic 1.2 (Updated April 17th) Description Discussions 593 Comments 5517 Change Notes Want to join the discussion? Step one in that was to remove as many avenues for cheating as we reasonably can- on easy (Recruit) in 2.2, the AI makes fewer credits and builds more slowly than the player, on medium about the same as the player and on hard, the modifiers are only enough to help make them remain active as their territory is removed for more experienced players (1.5x credits).While some basic tactical AI improvements were made with 2.2 (the primary one being to make ships come out from sitting under their station, which is an abusable feature in the base game and most mods) a lot of the focus on 2.2 was on the galactic level, determining the basic rules and desires for building up their structures, their economy, and their budgeting for larger projects (like massive Star Dreadnoughts). Promising to end the perceived mediocrity of past Star Wars RTS games (like Star Wars: Force Commander and Star Wars: Galactic Battlegrounds), Empire at War started from the ground up. its the same case with the Subjugator? Thrawn's Revenge is a modification for Star Wars: Empire at War - Forces of Corruption. Besides Credits you now find 3 other ressources in the game. Fight the epic battles of the Clone Wars as either the Republic or the CIS, 0.6.2 release of Fall of the Republic, including space reworks. No files were found matching the criteria specified. 2.3.4 Release live on Steam: http://bit.ly/2eBaUOcQuote- New mechanic: Planet influence levels- New mechanic: Chief of State Elections (New Republic- New environment sets for land & space, space maps being updated with new assets- Fighter Rebalancing (Dogfights should be faster, all stats adjusted)- Pirate hero and fleet recruitment added for Zsinj- New fighters: Missile Boat, XG-1, TIE Terror, TIE Oppressor, TIE Aggressor, TIE Sentinel for Imperials Aggressor Fighter for Mandalorians- New units: Repulsor Sled (Eriadu), BARC Speeder, Adz Destroyer (Maldrood), Beta Cruiser WIP (Hapes)- TIE Avenger has proper model now- Instant Action improvements: Hapan faction now supported- Galaxy Art edits: Particle updates, camera moved slightly, travel route line thickness edited- UI modified to support more button space, new galactic filters for political events- Support ended for multiplayer GC- Fixed AI bugs in skirmish (will now capture mines and upgrade)- Fixed several crashes on galactic and battle initiation- Many other changes and fixes We'#039ve spoken about our new galactic influence and government mechanics a bit already, having looked at both the influence system and the New Republic'#039s government setup with Chief of State elections. However Credits are still the primary ressource of income and are required to build up the new industry. This guide is a simple list about every single unit that exists in the mod Fall of the Republic. The Pirate Havoc Bomber is the Black Sun's official bomber. Empire at War Expanded: Fall of the Republic 1.0 - YouTube This also came with unique AI types for various factions- the Empire of the Hand has a more isolationist AI, preferring to build up before attacking in era 5. Thrawn's Revenge Wiki is a FANDOM Games Community. Theres a new carrier category, for example, which for smaller carriers, will tell the AI that kind of unit needs to stay back- theyre for deploying fighters, not for engaging directly. However, once you get ingame, there is an extra option available, to enable the Cruel AI. This backup version of Fall of the Republic 3.1 is intended fore those who want to continue old saves. Game is lagging with 120 frames,anyone can help? Star Wars: Empire at War | Wookieepedia | Fandom You don't. The Empire at War Expanded mods (Fall of the Republic and Thrawn's Revenge) do not have a tech system. In era-progressive GCs, the era will change over time, but otherwise you're locked in the era you . The Separatist droid armies No files were found matching the criteria specified. We strongly recommend people play the Steam version where possible.The main goals of 2.3 were to clean up some elements of 2.2, while also putting down the ground work (haha) for some changes that we'#039re starting to flesh out in 2.4. Find out the very latest news, or ask a question, by visiting the forums. If you enjoy this mod be sure to check out teams Discord. The Empire At War Wiki, or EAW Wiki, was founded by Crazy-Lihkan38 on April 19, 2008, but he unfortunately fell to major inactivity. If people prefer to stay on the more even-footing of the 2.2 AI (plus the additional logic-based improvements), that will be the default you start with. Download the latest version of Thrawn's Revenge today. We suggest you try the article list with no filter applied, to browse all available. Experience 5 eras of Star Wars, with new models, textures, and gameplay changes. Obviously, since some factions didn'#039t exist for the whole timeline, some factions will not be able to start in later eras.AI UpdatesWe'#039ve already done a whole news post about this, so I won'#039t cover it too much here, but we'#039ve also done some pretty significant changes for galactic and tactical game modes, including three new difficulty settings using the Cruel AI modifiers. While there are some background mechanics that may be somewhat similar to those from EU that I mentioned added to the mod where possible in the long-term, AI will always factor into the equation. We have some major ground mechanic changes in discussion on top of that which we'#039ll be starting to experiment with in 2.4. A new playthrough, and a release date for the 1.0 version of Fall of the Republic! This item will only be visible to you, admins, and anyone marked as a creator. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102, https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106, https://steamcommunity.com/sharedfiles/filedetails/?id=2083545253. Beginner's Guide to Star Wars: Empire at War Expanded: Fall of the Republic Corey Loses 45.8K subscribers Join Subscribe 4.3K Share 153K views 3 years ago #EmpireAtWar #FalloftheRepublic. It is easier to just buy it real quick now really. All trademarks are property of their respective owners in the US and other countries. A basic guide covering everything you need to know about Star Wars: Empire at War Expanded: Fall of the Republic Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102ModDB: https://www.moddb.com/mods/star-wars-thrawns-revenge-iiiInstallation Guide Video: https://youtu.be/YcEtJgYabNsThrawn's Revenge\\Corey's Discord: https://discord.gg/t3WJugGTimestamps:00:01:22 - Tech Levels, Story \u0026 Era System00:02:41 - From the Ground up (Single-Planet Start)00:03:13 - Planet Influence \u0026 Loyalty00:04:14 - Republic \u0026 CIS Governments, Subfactions00:07:51 - Hero Death \u0026 Bonuses00:08:26 - AI \u0026 New Difficulty Levels00:09:09 - Performance \u0026 Lag00:10:00 - Tactical Changes Overview00:10:14 - Fleet Builder Mode00:10:37 - Clone Legions00:11:06 - New Victory Conditions00:11:25 - Bombers \u0026 Shields00:12:07 - Interdiction00:12:50 - New Abilities (Single-Unit Retreat)Support Corey on Patreon: https://www.patreon.com/CoreyLosesFollow on Twitch: https://www.twitch.tv/CoreyLosesCorey's Twitter: http://bit.ly/2isnSibThrawn's Revenge Steam Workshop: http://bit.ly/2eBaUOc#StarWars #EmpireAtWar #FalloftheRepublic #ThrawnsRevenge This wiki is not updated by the development team. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. For a full breakdown, watch the video below. Empire at War Expanded Wiki | Fandom Steam Community :: Empire at War Expanded: Fall of the Republic 1.2 For more in-depth breakdowns, see the video. Imperial Civil War 2.3Today, the Steam version of the mod has been updated from 2.2.5 to 2.3. Feature Preview: CIS Government Mechanics, FotR: Progress Update, Beta & Release Dat, Imperial Civil War 2.3 Released - Steam Version, 13 Years Part I - Imperial Civil War: Preparing for Beta, AI Updates & New Cruel AI Setting | Thrawn's Revenge & Fall of the Republic Ne. A second mod, EaWX: Fall of the Republic, is launching in early January 2020, bringing the same gameplay style to the Clone War period, covering the galaxy-spanning conflict between the Jedi-led Clone Army and the Separatist Battle Droid armies. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War into Empire at War. As the main attractions of the mod, a lot of content is based in and around these map setups. If things go really well or really poorly in Phase I, that could be pushed up or back as needed.Phase IIIAfter Phase II has gone on for a bit, we should be ready to expand to the final phase of the beta, at which point it'#039ll be available to everyone on the server. Images and historical background are provided by the Thrawn's Revenge team and Wookiepedia. You stay in the era you begin in. Experience 5 eras of Star Wars, with new models, textures, and gameplay changes. A must have for any Empire at War player. Do Not Sell or Share My Personal Information, If you are new to Wikia, you may want to try the. Please see the. Feeling lucky? This phase will start Thursday June 13th.Phase IIBy this point the obvious rough edges will hopefully be found and sorted, and we'#039ll be able to expand the pool a bit to find the more hidden issues.
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